3D MODELING

MAYA

MAYA

MAYA

BLENDER

BLENDER

BLENDER

ZBRUSH

ZBRUSH

ZBRUSH

Fan-Art Jinx

Fan-Art Jinx

Fan-Art Jinx

This model was sculpted and painted in ZBrush, inspired by Jinx from Arcane, reimagined as a mermaid — or “mershark.” The topology was created with animation in mind, and the model is currently in the process of being rigged.

Fan-Art Roz

Fan-Art Roz

Fan-Art Roz

Created in Maya, this 3D model depicts Roz, the character from the movie The Wild Robot. The goal was to complete the model in the shortest time possible while maintaining exceptionally clean polygon topology.

Flying Whale

Flying Whale

Flying Whale

Sculpted in ZBrush, this combines simple Islamic architecture with a surreal, flying whale. I optimized it for use in an immersive VR game.

Karkadann

Karkadann

Karkadann

Concept sculpt of a Karkadann from Persian mythology, created in ZBrush, with all alphas hand-drawn from scratch in Photoshop.

Horse carousel

Horse carousel

Horse carousel

Sculpted and polypainted in ZBrush, and rendered in Blender, this carousel horse was originally created as part of a structure at Hatch Concept Studio, where I interned. I later optimized it for use as an AR filter on Instagram.

Hounds And Jackels

Hounds And Jackels

Hounds And Jackels

Created and animated in maya, Hounds and Jackels is an animated title sequence made based on an Ancient Egyptian Board game.

ZOMBIE CIRCUS

ZOMBIE CIRCUS

ZOMBIE CIRCUS

Bobo & Flopsy were my first 3D Charactes—rendered and rigged in Maya—and are included here as a personal milestone and reminder of where it all began.

3D MODELING

MAYA

MAYA

MAYA

BLENDER

BLENDER

BLENDER

ZBRUSH

ZBRUSH

ZBRUSH

Fan-Art Jinx

Fan-Art Jinx

Fan-Art Jinx

This model was sculpted and painted in ZBrush, inspired by Jinx from Arcane, reimagined as a mermaid — or “mershark.” The topology was created with animation in mind, and the model is currently in the process of being rigged.

Fan-Art Roz

Fan-Art Roz

Fan-Art Roz

Created in Maya, this 3D model depicts Roz, the character from the movie The Wild Robot. The goal was to complete the model in the shortest time possible while maintaining exceptionally clean polygon topology.

Flying Whale

Flying Whale

Flying Whale

Sculpted in ZBrush, this combines simple Islamic architecture with a surreal, flying whale. I optimized it for use in an immersive VR game.

Karkadann

Karkadann

Karkadann

Concept sculpt of a Karkadann from Persian mythology, created in ZBrush, with all alphas hand-drawn from scratch in Photoshop.

Horse carousel

Horse carousel

Horse carousel

Sculpted and polypainted in ZBrush, and rendered in Blender, this carousel horse was originally created as part of a structure at Hatch Concept Studio, where I interned. I later optimized it for use as an AR filter on Instagram.

Hounds And Jackels

Hounds And Jackels

Hounds And Jackels

Created and animated in maya, Hounds and Jackels is an animated title sequence made based on an Ancient Egyptian Board game.

ZOMBIE CIRCUS

ZOMBIE CIRCUS

ZOMBIE CIRCUS

Bobo & Flopsy were my first 3D Charactes—rendered and rigged in Maya—and are included here as a personal milestone and reminder of where it all began.

3D MODELING

MAYA

MAYA

MAYA

BLENDER

BLENDER

BLENDER

ZBRUSH

ZBRUSH

ZBRUSH

Fan-Art Jinx

Fan-Art Jinx

Fan-Art Jinx

This model was sculpted and painted in ZBrush, inspired by Jinx from Arcane, reimagined as a mermaid — or “mershark.” The topology was created with animation in mind, and the model is currently in the process of being rigged.

Fan-Art Roz

Fan-Art Roz

Fan-Art Roz

Created in Maya, this 3D model depicts Roz, the character from the movie The Wild Robot. The goal was to complete the model in the shortest time possible while maintaining exceptionally clean polygon topology.

Flying Whale

Flying Whale

Flying Whale

Sculpted in ZBrush, this combines simple Islamic architecture with a surreal, flying whale. I optimized it for use in an immersive VR game.

Karkadann

Karkadann

Karkadann

Concept sculpt of a Karkadann from Persian mythology, created in ZBrush, with all alphas hand-drawn from scratch in Photoshop.

Horse carousel

Horse carousel

Horse carousel

Sculpted and polypainted in ZBrush, and rendered in Blender, this carousel horse was originally created as part of a structure at Hatch Concept Studio, where I interned. I later optimized it for use as an AR filter on Instagram.

Hounds And Jackels

Hounds And Jackels

Hounds And Jackels

Created and animated in maya, Hounds and Jackels is an animated title sequence made based on an Ancient Egyptian Board game.

ZOMBIE CIRCUS

ZOMBIE CIRCUS

ZOMBIE CIRCUS

Bobo & Flopsy were my first 3D Charactes—rendered and rigged in Maya—and are included here as a personal milestone and reminder of where it all began.

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